1) What are you currently working on?
I just finished mixing Gary Jules second record.
then I mixed a really
fantastic up-and-coming new artist who goes by
"Buddy." I am also doing
overdubs and mix for a local band called
Willoughby,
led by Gus Seyffert. I
am recording Inara George's 2nd album and
will mix
it later this year. I
did one mix for a great artist named Waz who
used to
play with Pete Yorn and
now is doing his own solo project. In a few
weeks I
am tracking and mixing
a record for a woman named Amelia June from
Brooklyn, NY. during all these
music projects, I am also recording and mixing a
Warner Brothers movie score
for a children's christmas movie called
"Unaccompanied Minors."
2) How did you get into the business? What
roads
did you take, and what has
changed since you first started?
I was a jazz saxophone player, doing gigs at
restaurants and art galleries.
I was frustrated that there was such a
demand for
smooth jazz when I really
loved more progressive, avant garde jazz. I went
into a recording studio
for the first time when I was playing in a
band in
high school and I was
hooked on the sonic painting that goes on in the
headphones. What amazed me
was how the right sounds and textures can
could make
me play better, and
intensified my enjoyment of the music. I
realized
we were paying someone on
the other side of the glass and if he could
make a
living doing it, why
couldn't I? Engineering and mixing make the
perfect
solution for me because
they combine a lot of things I love (music,
science,
interacting with
people) and allow me to work on styles of music I
like, but don't know how
to play. I currently listen to a lot of
music that
has no saxophone.
When I first started in
1994, ProTools was hardly used. My training
was all
based on analog tape and focused on microphone
choice and placement, analog
gain staging, etc. I think having that
background
has been very helpful.
Some protools operators turn into engineers by
default 'cause they are the
only guy in the room, but don't have this
meat-and-potatoes background to
real engineering. Although they know all the
quickkeys and shortcuts, they
can't help you get a good drum sound. Of
course, if
someone has a great
personality and makes everyone feel comfortable,
that could help create an
amazing record. It's possible to clean these
things
up when it comes to
mixing. I'm a big fan of a great songs and
performances, even if the
engineering is a bit questionable.
Something
else often missing in
protools-operators-turned-engineers is
musicality. I think it's important to think
about
how the sections connect
and where the song goes. It's not enough to
focus
on a small section and
just make that great. What good is an amazing
measure of music if the way
it links up to the surrounding measures is so
unnatural, unmusical and
distracting? A lot of people who are used to
digital workstations and
skipping around from section to section focus too
much on a moment in time
without paying attention to the context.
Recently I've been thinking about the
drawbacks of non-linear workstations
like ProTools. Like rewind time. That gives
you an
opportunity to "come
down" off of the fun you just had,
decompress, get
back to normal mentally
and make an intelligent decision about what to do
next to the song.
Immediate access to any part of the song is
a bit
fatiguing and people
often forget to take a break, getting barraged by
sound all day long over
and over and over with constant sound. It's
important sometimes to just
stop and appreciate the negative space. It's
tempting to fall into the
workaholic mode because it's exciting and you
have a
lot of ideas to try.
But try to resist the urge to work non-stop
because
you will eventually get
fatigued and be less productive and creative,
in my
opinion.
I love big studios for the
acoustic
decay in the recording spaces and
technical accuracy of the control room. The
downside is being stressed out
by the clock ticking and money draining away. I
love home studios for the
free-flowing inspiration and freedom they
provide.
But with no time
constraints you sometimes belabor the point
and wear
down your "mojo" to the
point of making the song incredibly unexciting.
There is nothing worse than
spending years on a project and calling it
finished
because you can't think
of anything else to do to it. Talk about
anti-climatic! Contrast that with
finishing a song in one day and the buzz you get
from hearing the fresh
realization of vision! Like a live concert
but it
sounds better sonically.
3) How has music and music-production changed
since the explosion in "home
studios" and recording-related software?
I feel it's changed for the better on the musical
and writing side. The
technical side suffered greatly for a while
when we
were using 16 bit
ProTools and ADATs. Even though the consumer
still
gets a 16bit format,
working in 24bit makes the blending of parts and
dynamic treatment -- such
as fader rides and reverb tails -- a whole other
world. If we had to work
at the same 16bit quality today, it'd still be
better because converter
technology has improved so much. So it's a
double
wammy on the technical
improvement. Analog/digital converters were
incredibly harsh and hashy in
the early days.
I have little to no
problem
with the current state of digital recording,
such as 24bit, good converters like apogee, db
technologies, etc. Even the
new (well, not so new anymore) PT HD 192 has
decent
converters. Also the
digital clocks have continued to improve. Early
converters used to skimp on
the clocks, which caused jitter. It used to
be that
an external clock made
a huge difference in making a substandard
converter
sound better. But not
so anymore.
Software is always getting
better, too. My knowledge is specifically
related to ProTools where you can do a lot more
things on the fly now
without stopping playback. That helps you
keep the
musical flow, as well as
stay up on the housecleaning aspects, such as
making
sure the edits are
solid and there are no clicks or pops. There
were
lots of
bad edits in the early days of ProTools because
people didn't know they
needed to check their edits/fades and
couldn't fix
them on the fly. Then
they either were lazy or ran out of time to
fix them
later.
ProTools has incorporated Auto
Delay
Compensation (ADC) which makes a
night-and-day difference in mixing because it
keeps
everything time aligned.
That makes phase solid and the stereo image and
tonal quality clear. Tracks
that have phase-related issues have a hollow
sound
because the waveforms are
adding up slightly offset which cancels out
certain
frequencies. This gives
the sound a very unnatural dip in random
areas and
we hear that deficiency
as hollow. Different plug-ins have different
delays,
which makes the phase
between different tracks problematic (for
example,
an acoustic guitar with
two microphones recorded stereo, or the
relationship
between the snare and
overhead mics). This ADC time alignment
keeps the
phase between multiple
tracks of the same performance in tact and
contributes overall to a much
more focused, tighter, punchier sound. Phase
issues
really can make things
smeary and vague very quickly.
4) What's the single biggest problem you
see in
home studio
recordings/mixes?
Misuse of compression, which causes distorted
sounding tracks. When in
doubt keep it simple. Don't over process
because you
can't remove
compression.
5) What are the advantages/disadvantages of
commercial studios vs. home?
Advantages of commercial studios: great sounding
recording spaces, accurate
control rooms, tube gear, well-maintained gear in
general, natural reverbs,
support staff to assist you with things like
getting food and setting up
microphones and generally keep things moving.
Disadvantages: worry about
money, which can affect their performance because
people can't work quickly
enough. Also, some people have stormed out of
studios because they are too
anal.
Advantages of working at home: an
ability to work with artists with less
funds, who often have amazing songs and
performances
but no one putting any
$$ behind them. There is definitely
something to be
said for originality
and heart, sometimes without a budget. I think
music fans really appreciate
hunger and that appreciation can potentially
make
for a very valuable
product. Disadvantages of working at home: being
mislead by the sound in
the room. Things can sound great in your bedroom
control room and
absolutely terrible in the car. Also,
sometimes you
only have one
microphone, so there are less creative
engineering
options. Another
disadvantage is you often work in recording
spaces
that have strange natural
decays and that gets recorded. You are then
forced
to use a drier version
of a sound or add artificial ambience which
is never
as good as the real
thing. Another disadvantage to working at home is
being too comfortable that
you get lazy and work too slowly.
6) How much does gear matter (a loaded
question)?
It matters a lot. But sometimes you have to
weigh
the artistic quality
versus what you'd like to record that artistic
process with. You have to
choose your battles. Amazing gear doesn't make a
crappy song listenable.
I'll take great songwriting and performances
over
the best equipment any
day. I love great gear and will use it any
chance I
get. But I won't turn
down a great project because they can't afford to
work on great gear. More
often than not, the ability to work with the best
gear is reserved for
people with medium to large budgets. However,
medium to large budgets do
not equal greater talent.
7) Name one "go to" or essential trick you've
learned in the studio that you
didn't learn in school or a book.
Any acoustic instrument with a resonant
cavity (like
an acoustic guitar or
drum) has one sound when a person hears it across
the room and another sound
when a mic is recording it up close. You
will hear
an overbearing frequency
on the recording that will overshadow the rest of
the tone. When you find
that resonant frequency with a very
narrow bandwidth eq, you should cut it. That
really
opens up the sound and
lets you hear the rest of the upper
harmonics. This
is also true (although
less dramatic) when you record in a room that
isn't
acoustically designed.
Sometimes some notes pop out more than
others and
you need to correct for
that by notching out a resonance, trying not to
affect the neighboring
frequencies.
Bonus tip: another great
technique is de-essing sends to delays and
reverbs.
Reverbs and delays are the last things you
want to
be ringing out sibilant
or high-pitched frequencies. The decay and
sustain
of reverbs and delays
exacerbates the harsh quality of high
frequencies.
Sometimes de-essing the
send is the way to go, other
times, especially with delays, you can just
filter
all the top end off of
the delay return. These techniques allow you to
monitor these effects
louder without being grating.
8) Describe a recent epiphany and/or positive
studio experience you've had:
When i recently mixed Buddy's record, the
songs were
written well, produced
well... it made everything so easy to mix. And
everyone respected everyone
else's ability to do what they were supposed
to do,
so no one micro-managed
me during mixing. It was very easy going - I
would
do a mix and post it
online. The producers were touring
all over the world so they would check it while i
left it up overnight. They
would give me their comments and i would come
back
to it in the morning with
fresh ears. Then it was done. there is no
substitute for coming back to
something with fresh perspective. You always
know
instantly what needs to
be done, as opposed to wracking your brain
for hours
after you've created
the nuts and bolts of the mix for the previous 6
hours. Just walk away and
get some objectivity! Don't work too long
without
enjoying life or else you
loose what really matters- the spontaneity and
freshness.
9) Can you have a personal/family life and
work
the kind of crazy hours the
music business demands?
Absolutely! Start early. End early. Don't
work 12
hour days, it's no good
anyway for the creative process. 12 hour
days are
only good if you are
shoveling dirt or something else repetitive
with no
creative need. I think
working 10 to 6 or 11 to 7 is plenty. I
think you
get more done and better
quality work done working those kind of hours.
Plenty of people will
disagree with me, but that is how I feel. I
think
this 12 hour day baloney
is a holdover from the big studios charging
you an
insane amount of money
for a 12 hour max lockout. Then you feel that if
you pay that much, you
need to use all the time possible. I can sort of
understand it when you are
paying big money for 12 hours. But overall,
isn't
the point to get the
project done as well as possible and in a
reasonable
amount of time? If you
work better for the first 8 hours of the day,
that's
when you should be
working. No point in burning out, it won't help
your project.
I am a firm believer in
staying
healthy mentally so that you can contribute
more and do a better job when you do work. I
think
you need social skills
to do this job well, so you need to actually
go out
with your friends. It
sounds simple, but a lot of people work
themselves
to burnout, and then are
frustrated why the music doesn't sound
exciting. duh!
10) Where do you see the future of
professional
music production headed?
How is it compatible with the "home studio"
revolution?
Professional music production is trimming the fat
these days. Gone are the
days of putting drugs on the studio budget and
marking them down as "drum
heads" or something. And the home studio
"revolution" is putting better
tools in the hands of creative people to
capture the
early inception of an
idea. Those early ideas so often have a vitality
that will never be
improved upon and often will make it all the
way to
the finished product.
For these reasons the pro world and the home
studio
world are slowly merging
and that is nothing but a good thing for
creativity.
People are quantizing
and editing less. They are embracing the
technology
as a tool and not using
every bell and whistle just because its there.
It's great that you can track drums in a
great studio, do the vocals at
home, then mix at another great studio. The
technology is all compatible,
and you can travel around easily with an entire
record. Just make sure to
have a backup or two!! (Ed: I 2nd that
emotion!)
It's nice that power has
shifted to the people. But you can't buy a
mic at
guitar center and call yourself an engineer. I
still think you need to
train with someone who knows what he or she is
doing. Although really you
can't mess up a classic song, you can certainly
flatter it with good
engineering and production from an experienced
professional.